![]() Since the mod doesn't fiddle with POP_MIN_ETHIC_RELATIVE_ATTRACTION, the default one is used. See if you can spot the difference and find the changed values. POP_CHANGE_FACTION_CHANCE = 0.05 # Once every month a pop has X chance to change faction but only if the pop wants toOnly three values in the mod are changed, the others are currently the same as default. POP_ETHOS_DIVERGENCE_RATE_MULT = 0.05 # Chance of a pop evaluating its ethics every year POP_ETHOS_DIVERGENCE_INTERVAL = 360 # Number of days until a Pop has a change to diverge from empire ethos POP_MIN_ETHIC_RELATIVE_ATTRACTION = 0.1 # If relative attraction is less than this, do not diverge to this ethic POP_ETHOS_LOWER_ETHIC_THRESHOLD = 0.5 # If the % of pops following an ethic is = this relative to its attraction do not diverge to it My empire should be about 50% Mat, and 25% of each other ethic, but in practice they all hover around a third each most of the time. It also seems that there is very little difference in how many pops you'll get of two different ethics once they both have any significant level of attraction. My concern is when I start conquering I'm going to get factions form for other ethics and that will create enough attraction that I'll be stuck with them. The percentages of those shift around a little bit. Now in 2260, I have no pops of any ethic other than Xenophile, Materialist, or Egalitarian. ![]() Then I did a bunch of deals with xenos and got enough Xenophile attraction that a faction of those formed. I had pops of other ethics, but no more than 2 or 3 per ethic. ![]() So at 2210 I had only an Egalitarian and Materialist faction. I'd designed my empire to promote my governing ethics, including making my species natural engineers to give some extra Materialist attraction. I still got a mix of ethics at game-start but in the 10 years before factions can form, the numbers had shifted enough so that only factions of my governing ethics formed. ![]() It's better now in 2.6.3 than it was in 2.6.2. ![]()
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